职位详情
角色主美 (Lead Character Artist)
1.5-2.5万·13薪
维塔士电脑软件(西安)有限公司
西安
5-10年
大专
07-30
工作地址

西安市软件新城天谷八路国家数字出版基地起步区3层

职位描述

职位简介:


团队组长应能够成功的管理团队中所有成员的日常美术作品的制作,能提供清晰的指导和指示,并且及时的将美术总监或者制作人的信息传达给团队中的所有成员;在解决问题和识别潜在风险方面主动采取一切必要的行动;按照生产计划按时按质提交成果。


团队组长需要向美术总监汇报美术制作的工作,向制作人汇报进度、资源和交付问题。团队组长将带领美术工作组下的一个小组,为了保证项目能够成功顺利的完成还需要与其他小组进行合作。如果出现分歧,团队组长应该试着通过友好的沟通讨论来解决。

Summary:


The Team Leader should be able to successfully manage day-to-day art production of all artists on his team, providing clear guidance and instructions and promptly communicating information from Art Director or Art Producer to all team members; take all necessary initiatives in problem solving and potential risks identification; follow production schedule providing art deliveries on time and on quality.

The Team Leader report to Art Director for Art Work and to Producer for scheduling, resource, and delivery issues. The Team Leader will lead a sub-team in an art working group, and work with other sub-teams in order to guarantee the successful and smooth accomplishment of the project. In case of disagreement, they should try to resolve it through friendly discussion.

工作职责:

  • 与美术总监一起审核客户发过来的需求包,检查参考材料或者需求是否存在任何问题

  • 保证团队中所有的美术师能够清楚项目中的美术制作要求以及项目特定需求

  • 配合美术总监和制作人组建团队并且估算项目时长

  • 分析客户的介绍和工作流程文件,提出优化建议,并培训团队中的美术师

  • 根据计划表检查日常工作并将产生的风险及解决方案通知给制作人

  • 日常对团队中的每一位美术师进行评估,以便尽快发现并消除任何可能出现的问题

  • 需在美术师完成重要的WIP(Working In Process)阶段时,在美术总监或者是美术师的电脑上准备所有资产以便美术总监进行评估,并且在美术总监评估之前做好基本的质量控制评审

  • 确保美术师能够完全理解客户的反馈并审查其是否能实现反馈要求

  • 评估团队成员的日常表现

  • 评估美术师的能力并为他们制定改进目标

  • 与技术美术师沟通,解释技术支持需求并推进解决方案的实施

Responsibilities:


  • Review the client’s package with Art Director to check if there are any problems with reference materials or requirements

  • Ensure all artists understand the art requirements and specific needs of the project

  • Cooperate with Art Director and Producer to composite the team and estimate the time for the project

  • Analyze the client's brief and workflow document, propose optimization suggestions, and train the artists on the team

  • Check daily work according to this schedule and notice Producer about the risks and propose solutions

  • Perform daily checks of every artist progress in order to find and eliminate any possible problems as soon as possible

  • Prepare all assets for Art Director review either on his computer or on artists’ computers when the artist finishes important WIP (working in process) stage, and conduct a basic quality control review before the Art Director reviews

  • Ensure that the Artist knows the client’s feedback perfectly and check whether the Artist is able to implement the feedback

  • Evaluate the art team performance

  • Evaluate the ability of the artist and set the improvement target for them

  • Communicate with technical art, explain the technical assistance requirement, and push the solution implementation


任职资格:

  • 有次时代相关写实的场景、道具以及材质(角色)的创建经验

  • 有至少4年的PC/主机游戏全周期的角色建模、纹理和阴影经验

  • 以角色美术师的身份发行过两款或者更多的游戏

  • 能够展示次时代主机游戏的制作模型和材质示例

  • 良好的团队合作精神,积极主动并且有优秀的沟通交流技巧

  • 深入的了解完整的游戏制作和开发流程

  • 精通Autodesk Maya3DsMax 或者Blen,能以此创建符合PC/掌机端游戏技术要求的美术资产

  • 精通Adobe Photoshop和Substance Toolsets,能够基于原画或者照片创建次时代写实风格的材质

  • 有Zbrush高解析雕刻经验并能沿用其到游戏内资产

  • 深入了解次时代材质和着色器,能够达到多种不同的角色美术的表面质量的要求

  • 擅长平衡游戏引擎中的美术质量和性能,包括但不限于Unreal,Unity以及Cry Engine

  • 对创作优秀的游戏拥有热情

Qualifications:


  • Experience creating photorealistic set pieces, props, textures, and materials on next-gen PC/console platforms (character)

  • A minimum of 4 years full-cycle console game experience in modeling, texturing, and shading character assets.

  • Two or more published games in a Character Artist role.

  • Ability to show examples of model and textures made for next-gen PC/console games

  • Work well in a large team character, be proactive, and have excellent communication skills.

  • Deep understanding of the complete game art development and production pipeline.

  • Master level experience creating the assets conform to the PC/console game technical specifications with Autodesk Maya3DsMax or Blen

  • Master level experience using Adobe Photoshop and Substance Toolsets to create photorealistic textures for next-gen materials based on concepts and/or photo reference.

  • Zbrush experience for high-res sculpting and transferring to in-game assets.

  • Deep understanding of next-gen materials and shader and is able to achieve the desired surface qualities needed across a variety of character assets.

  • Skilled at balancing art quality and performance in the game engine include and is not limited to the Unreal Engine, Unity Engine, and Cry Engine.

  • A passion for making great games.



职位福利:五险一金、餐补、带薪年假、弹性工作、补充医疗保险、定期体检、员工旅游、年底双薪

以担保或任何理由索取财物,扣押证照,均涉嫌违法,请提高警惕

立即申请